Recent Changes

Monday, February 6

  1. page Computer Lab Rules edited ... 1. No food or drinks in lab (including gum). 2. Once a computer is turned on, leave it on. It…
    ...
    1. No food or drinks in lab (including gum).
    2. Once a computer is turned on, leave it on. It will be reset at the end of each day.
    ...
    the computer repair sioux falls and is
    4. Touch only your computer.
    5. No games unless otherwise directed.
    ...
    8. Do not download or install software (games or programs) from the internet or elsewhere unless told to do so.
    9. Free time is a privilege.
    ...
    leave the computerscomputer repair sioux falls sd as you
    Elementary Computer Lab Expectations
    We will be working online often - don't over-react to the 'pop-up' advertising. It is just part of the internet experience
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Thursday, March 31

  1. page Computers for Country Folks edited {Technology_for_country_folk.jpg}
    {Technology_for_country_folk.jpg}
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    6:57 am

Thursday, March 3

  1. page Smartboard Lesson Plans edited |||| Interactive_Websites {http://its.leesummit.k12.mo.us/arrow.gif} || Ambleside Primar…

    |||| Interactive_Websites {http://its.leesummit.k12.mo.us/arrow.gif}
    ||
    Ambleside Primary
    Interactive links on the left side of this web page include: Literacy Hour, Numeracy Hour, Quizzes and more
    Crayola Digi-Color
    Drawing and coloring with a variety interactive pens
    Crickweb
    Interactive resources for primary students
    Digital Dialects
    Free to use interactive games for modern languages
    e-Learning for Kids
    More than 80 interactive whiteboard activities; click on For Kids on the left
    East Carter School
    Interactive resources, templates, and ideas
    FreezeRay
    Bank of imaginative, highly visual science teaching-aids
    Electrokite
    Elementary lessons in the four core areas
    I.Q. Interactive Quizzes
    Quizzes for all grades and most subject areas
    Internet4Classrooms
    Interactive sites, Notebook lessons, and training resources
    The Jigsaw Puzzles
    Create your own online jigsaw puzzles to promote critical thinking skills
    Johnny's Math Page
    Interactive Math sites
    Kent NGfL
    Literacy and Numeracy whiteboard activities
    Mini Movies
    Downloadable interactive science and math animations
    Mr. Young's Bouncy "A"
    Variety of elementary interactive lessons for the SMART Board
    NGFL
    Online teaching and learning resources for the SMART Board
    PBS - Interactive Whiteboard Games
    All games are vetted by educators
    Sheppard Software
    Free interactive activities in a variety of subjects
    Shine + Write
    Collection of Maths teaching resources
    SmartBoard in the Classroom
    Adapt existing Notebook projects and integrate resources for subject areas
    The Play Ground
    Interactive samples from the SUMS Master Set of activities
    Top Marks Interactive Whiteboard
    Lessons for all grade levels and subjects
    Toy Theater
    An eclectic "Theater" of learning toys for pre-K to grade 6
    Vector Kids
    Strengthen basic math and other skills with interactive educational tools
    Word Magnets
    Create words or letters to scramble and put in correct order
    Whiteboard Resources
    Interactive lessons suited for SMART Board use
    Wichita Public Schools
    Elementary SMART Board resources
    Woodlands Interactive Activities
    Teachers created activities to improve learning skills while using an interactive whiteboard
    Pre-Made Lessons_and_Templates {http://its.leesummit.k12.mo.us/arrow.gif}
    ABC Teach
    Some sample lessons free without the membership
    ACCE Notebook Resources
    Notebook lessons for version 8 of the SMART Board software; organized by curricular area
    Bedfordshire School
    Wide variety of Notebook activities to download
    Center School District
    Great selection of templates organized primary, intermediate, middle school, high school, and special courses
    Curriki.org
    Several KWL, timeline, and concept mapping Notebook templates
    Downs CE Primary School
    French lessons created in SMART Notebook
    East Riding of Yorkshire
    Downloadable English/Literacy Notebook lessons
    Gasconade County
    R-2
    Pre-made science, math & social Studies Notebook lessons for grades K-12
    Greenwich Grid forLearning
    Wide variety of pre-made Notebook lessons for grades K-12
    Harvey's Homepage
    Pre-made math Notebook lessons
    InteractiveWhiteboard.net.au
    Quality primary, secondary, and language Notebook lessons
    IWBChemistry
    Chemistry Notebook lessons
    SMART Board Database (SBJD)
    Database of SMART Board lessons - searchable by subjects - submitted by educators for K-12
    Longwood Central School District
    SMARTboard Lessons created by Longwood Staff organized by grade level K-12
    Monthly Math RAP
    August thru May Notebook lessons for K-5
    Mr. Erskine's Geometry Site
    A wide variety Geometry SMART Notebook lessons
    Oxford lessons
    Ready to download Notebook lessons
    Scholastic Interactive Lessons
    Lesson activities and resources powered by Smart Notebook collaborative learning software
    Smart Education Resources
    Notebook lessons to download; site requires free registration
    SMART Exchange
    Download already created SMART Notebook files and connect with teachers
    SMART Board Revolution
    SMART Board educators Ning; sharing of ideas, tips, and lesson files
    The SMART Way to Teach
    SMART Board lessons for your Kindergarten classroom.
    Resources {http://its.leesummit.k12.mo.us/arrow.gif}
    Interactive Whiteboard Resources
    Rapidly growing bank of free to use tools and resources for the SmartBoard
    Northumerland Teaching and Learning
    Interactive whiteboard activities in a wide range of topics
    Online Whiteboard Resources
    List of online interactive sites for all grade levels
    Primary Resources
    Lesson plans, pintables, interactive flash activities, Smart Notebook activities and PowerPoints
    SMART Board Activities Blog
    Teachers in Winnipeg School Division sharing resources and activities
    SMART Board Tips
    A wiki for sharing links, videos, tips, and files
    SMARTer SMART Board
    Finding and creating SMART Board lessons
    Tarheel Reader
    A collection of free, easy-to-read, and accessible books on a wide range of topics. The books may be downloaded as slide shows in PowerPoint, Impress, or Flash format. Each book can be speech enabled and accessed using multiple interfaces, including touch screens many languages (K-12)
    Teaching Ideas
    Primary SMART Notebook and other lessons to download
    (be sure to look for the correct icon) {http://its.leesummit.k12.mo.us/smartb1.gif}
    Teachers Love SMART Boards
    Many resources for primary, middle school, and high school
    Teacher Resource Exchange
    Database of resources and activities created by teachers
    The Plasma Screen and Whiteboard Room
    Download Notebook lessons and PowerPoints created by other teachers
    Using Electronic Whiteboards in Your Classroom
    Profiles, ideas, lesson plans, websites
    Whiteboard Tools
    Useful tools from the National Numeracy Strategy
    Training_and_Tutorials {http://its.leesummit.k12.mo.us/arrow.gif}
    USB Connection
    Connecting to the SMART Board and projector
    Serial Connection
    Connecting to the SMART Board and projector
    600i Series
    Connecting to the SMART Board
    SMART Training Center
    Flash tutorials, videos and other printed materials for products from SMART
    SMART Warranty Check
    Check to see the warranty of any SMART product

    (view changes)
    7:19 am

Wednesday, January 12

  1. page 21st Century Skills edited The 21st Century Learning Environment means redesigning the curriculum; incorporating essential sk…
    The 21st Century Learning Environment means redesigning the curriculum; incorporating essential skills like cooperative learning, creative problem solving, and developing community responsibility. Designing methods for effectively integrating technology into the teaching and learning processes will deepen and enhance students’ learning. The Academic Content Standards currently used by schools will be revised and benchmarked to international standards. Students will be challenged to think entrepreneurially, problem solve, take risks, work together, and explore knowledge within the context of the world around them. Content will model the Framework for 21st Learning created by the Partnership for 21st Century Skills as presented below.
    Core Subjects
    English, reading or language arts
    World languages
    Arts
    Mathematics
    Economics
    Science
    Geography
    History
    Government and civics
    21st Century Themes
    Global awareness
    Financial, economic, business and entrepreneurial literacy
    Civic literacy
    Health literacy
    Learning and Innovation Skills
    Creativity and innovation skills
    Critical thinking and problem solving skills
    Communication and
    collaboration skills
    Information, Media and Technology Skills
    Information literacy
    Media literacy
    ICT (information and communications technology)literacy
    Life and Career Skills
    Flexibility and adaptability
    Initiative and self-direction
    Social and cross-cultural skills
    Productivity and accountability
    Leadership and responsibility
    The classroom and school building, in a student-centered 21st century learning environment, are transformed into nurturing, exciting and stimulating spaces. A student-centered learning environment is a space where diversity is celebrated and students feel safe to be themselves free of bullying and violence. Students are highly motivated to meet high expectations established by educators. The educators in student-centered 21st century learning environments work collaboratively to think, learn, grow and lead as professionals.

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    3:52 pm
  2. page Internet Safety Game edited Here is the Link for the Game: http://www.att.com/Common/images/safety/game.html

    Here is the Link for the Game: http://www.att.com/Common/images/safety/game.html

    (view changes)
    3:50 pm
  3. page Scope and Sequence edited Scope and Sequence for Keyboarding and Computer Technology Grades K - 8 Kindergarten Goal: The s…
    Scope and Sequence for Keyboarding and Computer Technology
    Grades K - 8
    Kindergarten Goal: The student will learn the basic operation of a computer and the use of associated software.
    Learning Objectives: Students will:
    Learn the basics on the keyboard, monitor, mouse and disk.
    Learn to turn the computer on and off.
    Learn to care for and appreciate the computer through simple applications.
    Be able to use the escape key to return to the main menu.
    Use the keyboard to interact with programmed software (e.g. tutorials)
    First Grade Goal: Introduction to the keyboard’s layout and basic uses of the computer.
    Learning Objectives: Students will:
    Be introduced to the CPU, disk drive, cursor and backspace.
    Use the functions of the mouse such as click and double-click.
    Use the space bar, return, escape, arrow keys and shift.
    Use correct keyboarding posture.
    Use right and left hands for correct home row key placement.
    Have a variety of experiences using the computer. These experiences would include but are not limited to :
    *On-site electronic resources (encyclopedia, dictionary, atlas)
    *Internet
    *Age appropriate software such as Accelerated Reader, Kids Pix
    Continue to develop respect for computers and related materials.
    Second Grade Goal: Develop basic computer skills.
    Learning Objectives: Students will:
    Continue their understanding and application of home row placement (touch typing skills not emphasized yet).
    Use the computer to reinforce writing skills. This will be accomplished with the assistance of the teacher.
    Produce small samples of written work (e.g. stories and poems).
    Learn the keyboard letters at a basic level with the Introduction of keyboarding software.
    Be introduced to the computer terms of edit, word processor, hardware, software, CD ROM, file, save and delete.
    Third Grade Goal: Further develop keyboarding and writing skills using the computer and electronic notepad.
    Learning Objectives: Students will:
    Write, edit, proofread, spell, save and publish using a word processing program.
    Increase keyboarding skills through the use of keyboarding software.
    Use home row key touch typing skills.
    Begin to utilize electronic sources for information.
    Fourth Grade Goal: Continue to develop keyboarding, word processing and research skills.
    Learning Objectives: Students will:
    Continue the development of writing editing, proofreading and spelling using the word processing program.
    Create, edit and publish a specific assignment using a word processing program.
    Continue developing keyboarding skills with an emphasis on additional key locations.
    Research topics using the CD ROM and Internet to create a Report.
    Fifth Grade Goal: Learn to organize and create information with technology.
    Learning Objectives: Students will:
    Organize information in a database format (e.g. simple address and phone directory) and perform simple functions like sorting.
    Keyboard at 10 wpm using the touch typing skills.
    Create a simple spreadsheet as a part of math or science learning activities
    Continue 4th grade objectives on research and writing.
    Sixth Grade Goal: Students will increase their skills using the computer, using the Internet, and will present in front of their classmates.
    Learning Objectives: Students will:
    Encourage proper touch typing skills.
    Correct usage of storage, retrieval, and care of a disk.
    Introduce basic word processing skills for report formatting.
    Seventh Grade Goal: Students are able to word process, typing at an accuracy rate of 25 GWAM, with correct touch typing skills, and with proper technique.
    Learning Objectives: Students will:
    Emphasize the proper technique on a daily basis and test frequently.
    Correctly use the touch typing skills for the alphabet, numbers, and symbols.
    Introduce one minute timed writing with proper technique.
    Show improvement in speed; increase in words a minute keyed.
    Introduce typing personal business letters.
    Demonstrate proper format of report writing.
    Relate computer terminology to daily lessons.
    Eighth Grade Goal: Students will continue to use proper technique and procedures to create communication office documents.
    Learning Objectives: Students will:
    Reinforce techniques and procedures.
    Continue to concentrate on three-minute timings with accuracy and the rate of 33 GWAM.
    Develop correct formatting technique of business block letters, memos, and tables.
    Develop office and employment documents.

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    3:46 pm
  4. page Middle School (6-8) Computers edited Course Title: Computer Technology Education Teacher: Mr. Wage Length of Course: One Quarter = 9 …
    Course Title: Computer Technology Education
    Teacher: Mr. Wage
    Length of Course: One Quarter = 9 weeks
    Philosophy/Expectations:
    · The major goal of the Computer Technology Education program is to
    develop knowledge of ethical, responsible use of technology tools in a
    society that relies heavily on knowledge of information for its decision
    making.
    · Become proficient in the use of 21st century tools to access, manage,
    integrate, evaluate, and create information within the context of the core
    subjects.
    · Use 21st century tools to develop cognitive proficiency in Numeracy;
    Problem Solving; Decision making; and Spatial / visual literacy.
    · Students are responsible for missed assignments and materials when
    absent. Opportunities are available for students to meet before or after
    class, as well as, after school most days to make up their assignments.
    · Conduct is strictly monitored and computer lab rules are respectfully
    enforced.
    Instructional Outcomes:
    Students will:
    1. Acquire basic knowledge of hardware, software applications, networks
    and components of digital technology. Develop basic problem solving
    skills to identify and solve routine hardware and software problems.
    2. Understand the vital role that computers have in our daily lives and
    demonstrate knowledge of current trends in information technology and
    their effect on the workplace and society.
    3. Learn how to safely and appropriately use the Internet for research and
    classroom learning activities.
    4. Exhibit legal and ethical behaviors when using technology and can
    discuss consequences of misuse.
    5. Research and evaluate the accuracy, relevance, appropriateness and bias
    of websites.
    6. Use content-specific tools, software and simulations (e.g., environmental
    probes, graphing calculators, exploratory environments, Web tools) for
    learning and research.
    7. Apply productivity and multimedia tools and peripherals for group and
    individual learning projects.
    8. Incorporate relevant areas of study in technology projects. Collaborate
    with peers and other teachers on content. Apply what they learned in
    computer technology class to other subject areas.
    9. Use technology to analyze and solve real world problems while
    understanding other societal factors including environment and finance.
    Use data manipulation tools to collect data, create a visual form then
    analyze different scenarios to discover the best available solution.
    Computer Applications
    By the completion of Eighth Grade students will be able to:
    · Use proper keyboarding skills with speed and accuracy relative to task.
    (Type to Learn 3)
    · Use word processing software (Microsoft Word) to write personal and
    business letters and use the intermediate editing features to create other
    the desired outcome such as flyers, brochures and resumes.
    · Use a variety of multimedia software (Microsoft PowerPoint or Movie
    Maker) and to create a project from concept to presentation.
    · Use spreadsheet (Microsoft Excel) or database (Microsoft Access)
    software and concepts to collect data, arrange in a table and analyze
    using numeric formulas and a variety of graphs.
    Grading:
    Grade 8:
    25% = Class Participation (Various Internet & Computer Literacy Activities)
    15% = Integration Activity (Travel Back in Time or Value of an Education)
    10% = Interdisciplinary (Computer History and Trends)
    10% = Keyboarding
    25% = Multimedia Project (All About Me Video and Digital Portfolio Presentation)
    15% = Word Editing and/or Spreadsheet (Travel Back in Time or Value of an
    Education)
    Grade 7:
    25% = Class Participation (Various Internet & Computer Literacy Activities)
    15% = Database (Marketing Addresses)
    15% = Integration Activity (Lemonade Stand)
    15% = Keyboarding Skills
    20% = Multimedia Project (Marketing Video)
    10% = Spreadsheets (Analysis of Lemonade Sales Data)
    Grade 6:
    25% = Class Participation (Various Internet & Computer Literacy Activities)
    20% = Integration Activity (M&M Probability Project)
    20% = Keyboarding Skills
    20% = Multimedia Project (All About Me Video)
    15% = Word Editing and/or Spreadsheet (M&M Probability Project

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    3:43 pm
  5. page Computer Lab Rules edited {computerlab.gif} Computer Lab Rules A = x + y + z If A is success in life, then A equals x plu…
    {computerlab.gif} Computer Lab Rules
    A = x + y + z
    If A is success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut.
    - Albert Einstein
    1. No food or drinks in lab (including gum).
    2. Once a computer is turned on, leave it on. It will be reset at the end of each day.
    3. Do not change any of the software settings used on the computers. This includes such things as colors, patterns, backgrounds, and options. Changing these settings can interfere with the normal operation of the computer and is considered vandalism.
    4. Touch only your computer.
    5. No games unless otherwise directed.
    6. No printing without permission.
    7. No chat rooms or chatting.
    8. Do not download or install software (games or programs) from the internet or elsewhere unless told to do so.
    9. Free time is a privilege.
    10. Keep the lab clean and tidy. Put things back when you are finished with them, including keyboards, mice, and chairs, and leave the computers as you would want to find them.
    Elementary Computer Lab Expectations
    We will be working online often - don't over-react to the 'pop-up' advertising. It is just part of the internet experience
    Ignore extra papers from the printer- teachers print too.
    We use recycled paper when possible
    If you want to print, ask first! Then we print only the needed information ONE time.
    Respect copyrights of the web page writers. Respect privacy of your fellow students and teachers.
    Help each other, but don't take over their mouse
    Be aware of the noise level. It sometimes gets loud in here!
    Stay 'on task' - only go to the assigned sites for the day.
    If you need a pencil, many are in the 'lost and found' area. Do not take them out of the room (unless it is one you left yourself.)
    Use recycled paper by the printer for scratch paper.

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    3:37 pm

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